Double jump script example
# Add this both on the server and client side.
public action onPlayerSpawn(str id) {
obj player = GAME.PLAYERS.findByID(id);
player.doubleJump = false;
player.singleJump = false;
player.hasSingleJumped = false;
player.registerSyncValues("singleJump");
player.registerSyncValues("hasSingleJumped");
player.registerSyncValues("doubleJump");
}
public action onPlayerUpdate(str id, num delta, obj inputs) {
obj player = GAME.PLAYERS.findByID(id);
if ((bool) inputs.jump){
#Single jump
if (!(bool) player.singleJump) {
player.singleJump = true;
}
#Double jump
if ((bool) player.hasSingleJumped && !(bool) player.doubleJump) {
player.velocity.y = 0.082;
player.doubleJump = true;
}
}
else {
if ((bool) player.onGround) {
player.doubleJump = false;
player.singleJump = false;
player.hasSingleJumped = false;
}
if ((bool) player.singleJump) {
player.hasSingleJumped = true;
}
}
}
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